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Announcement V
November 24th 2009, 4:27 am by Monty2289
Attention All Members


Alright guys, Sorry I haven't coming to the site. Between working on a new site and overwhelming amounts work, I haven't been doing this place justice. Alright so the break is keeping me from using the net as much as I can (or need) so I want this site's revival to be effective.

If everyone still checks here (and I hope you all do), we will continue with our stories …

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Announcement VI
October 28th 2009, 5:48 pm by Monty2289
Attention All Members...

The RP Officially Begins Today!!

Interim this means that the "Sage Awakening Short Stories" can and must be posted within the following three weeks. - In the respective topics on the World Map. Please look at the "Sage Awakening Story" thread for any information and if it is not there please consult that thread in order to ask any questions.



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 Skill Apps.

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Monty2289
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Join date : 2009-09-03
Age : 28
Location : Itta Bena, MS

Character Sheet
Name: Yusei Nohansen Kozuch Sumeria
Race: Calatian
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PostSubject: Skill Apps.   September 7th 2009, 11:21 pm

I just put this here for general discussion right now. I wanted to go ahead and use preset skills but even with a character sheet I don't think you guys are going to like that much. So how about after the In-Training Stage we start suggesting our own spells. (Because that's when spell useage starts)

It was my idea to just give everyone the preset signatures of the first apprentage stage and then after that a signature technique is created all the way up to Shoku Master Level (Where each sage has a variety of spells) Example:

Apprentice I Signature Spells (Stop me if you've heard them before Razz
Spoiler:
 

Even the VERY Last stage has a signature but by then we all use a lot of spells (not just that one signature)
Stop me if you're slightly familar with some of these as well XD

Kaori Eternity Signature Spells
Spoiler:
 


But yeah....Do you guys want to elliminate all preset abilities and spells. And just create your own signatures and spells. I'll understand if you do. Also discuss anything about the procedure in which we want to have and use skills plz.
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LeBlanc

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Name: Sherry Allison Ouka LeBlanc
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PostSubject: Re: Skill Apps.   September 8th 2009, 4:37 am

I'm in for a half and half. We keep some of the old and toss out the other half and fill in the other half with the new.
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Monty2289
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PostSubject: Re: Skill Apps.   September 8th 2009, 4:41 am

But define the stuff that should be toss out. The spells however wouldn't be tossout so much as just replaced by your own ideas.
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Sazu

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Name: Atlas Cadfael Lethonious Zora
Race: Hylian (Cursed)
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PostSubject: Re: Skill Apps.   September 8th 2009, 5:33 am

Well we should first define what our limits are in every stage of power and then you should state how many skills/spells we should have and then we can work from that...
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Monty2289
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PostSubject: Re: Skill Apps.   September 8th 2009, 5:43 am

Um... you need to read the Sage Level posts because that's where I explained most of that. As far as spells go. You have to understand that the group are more knight/warriors than mages until later stages when they become proficient at magic. But yes....If I haven't said it, I'll say it now. (According to how I was going to have it) We one spell---A signature spell. Up until the Legend Warrior Stage (Full Fledge Stage for Magery and every stage after it is the same way)

While having only one spell kinda sucks....It's like I've said in the Sage Levels posts and to Kenny. We all have Elemental Evocation Effects. By announcing the element you can invoke that power around yourself (like in the first stage) or around objects (in the third) to create A variety of effects (depending what that element does to the object)

For instance: An Idea I had was to use the Spinner
Spoiler:
 
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Sazu

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PostSubject: Re: Skill Apps.   September 8th 2009, 6:25 am

While it's around myself I can freely control it for as long as I want? or for a certain period of time since I can understand that since we're not still able users of our elements and with the around objects I can use that with any object I have or that is lying around? or maybe there are only certain items that are reactive to our magic? cause it's better with any object since we can all go creative crazy making up ways to use the elements with objects ;P
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PostSubject: Re: Skill Apps.   September 8th 2009, 6:31 am

Yeah again...Read Sage Levels bro.

The elements won't do anything in the very first stage. I did say you can invoke the "ENERGY" around you not the element itself. Yes that sucks but it's not called in-training for no reason. By using invocation (i.e. speaking the element) all it does in the first stage is slightly enhance physical ability. Yeah yeah....In that regards it's kind of just having a little steroid trinket (i.e. the Sage Medallion) but the we are going to be in the In-Training Stage in only 1 or 2 stories. Because I wouldn't want to be stuck in that low level with no abilities for a long time.
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Sazu

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PostSubject: Re: Skill Apps.   September 8th 2009, 6:50 am

Oh ok, sorry for the trouble ;P
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Monty2289
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PostSubject: Re: Skill Apps.   September 8th 2009, 7:23 am

No prob man.
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PostSubject: Re: Skill Apps.   September 10th 2009, 8:29 pm

So I think we got off on some kind of tangent. Alright so I'm considering the idea of just keeping a few ideas and getting rid of others like Bree said. So voice more personal opinions people
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